I think Denaris made a breakthrough with Valve.
What approach do you think will work best with game developer customer service? Are the right questions being asked? What questions would you like to see being asked?
Regards,
Neil
The Knob Has Been Turned, Will You Open the Door?
- Neil
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I think the combination of an individual person's favorite existing/upcoming games with the genuine interest that we have in stereo3d is the source of the best natural questions that result from that... will my favorite games look great in stereo3d, making them that much more interesting and enjoyable.
-Nate
-Nate