LG flexible OLED smartphone display enters mass production

Post Reply
CountZero
One Eyed Hopeful
Posts: 2
Joined: Fri Mar 01, 2013 3:41 pm

LG flexible OLED smartphone display enters mass production

Post by CountZero »

http://www.gsmarena.com/lg_flexible_ole ... s-6921.php

http://www.engadget.com/2013/10/07/lg-c ... roduction/

:woot

This will be amazing for increasing rift FOV provided the right optics are used
Kamus
Two Eyed Hopeful
Posts: 85
Joined: Thu Mar 05, 2009 9:14 pm

Re: LG flexible OLED smartphone display enters mass producti

Post by Kamus »

CountZero wrote:http://www.gsmarena.com/lg_flexible_ole ... s-6921.php

http://www.engadget.com/2013/10/07/lg-c ... roduction/

:woot

This will be amazing for increasing rift FOV provided the right optics are used
Yeah, this is one of those technologies that makes you feel like you are actually in "the future".

It's very cool, and i have to wonder if these are being used to experiment with VR headsets already.
User avatar
Dilip
Certif-Eyed!
Posts: 692
Joined: Sat Dec 13, 2008 9:23 am
Location: Ahmedabad//INDIA

Re: LG flexible OLED smartphone display enters mass producti

Post by Dilip »

Ok we have curved screen phones officially in market now...

http://www.theverge.com/2013/10/8/48185 ... e-official

Samsung is though less then willing to share screen with open market as palmer posted in past but their mass production is already ignited atleast seems from their release.

We have seen neck to neck compitition of LG vs SAMSUNG so now expect flexible display for LG much sooner (LG is also developing curved and wire shaped battries, things are getting insane day by day!)

Found particulorly intresting post on Developer forum:
Re: Flexible OLED display panel the future for highest FOV H
by uclatommy » Fri Jun 07, 2013 9:44 am

Correct me if I'm wrong but your eyes cannot focus on something that's 1-inch away from it. That's why you need a lens between the object your trying to focus on and your eye.

So even if you had a curved screen, you wouldn't be able to see it unless your eyes had lenses in front of them to allow you to focus on the image. This means you would still need the eye cups between your eye and the screen. And if you have eye cups, it makes no difference to your peripheral vision whether or not the screen behind the eye cups were curved or not.

The only difference might be that you would no longer need to render the fisheye distortion to correct for the lens distortion since the curvature of the screen would automatically compensate for it.
https://developer.oculusvr.com/forums/v ... =26&t=1197

if you are going to put lenses on flat board behind the curved screen then may be it won't make much difference (like horizontal 180 digree fov) other than no need of wrapping

but it will still require wrapping as you will solve horizontal pan wrapping requirement by matching magnifying lenses curve but what about vertical pan?
so using curved display will not help here too.you need to produce concave display with flexible screen matching magnification curve of lenses (eye cups) and put them in a way that they precisely match each other then only you can bypass warpping. correct me if i think wrong.


I have one more question in mind, will curved display and megnifying lenses won't endup in lots of chromatic aberration ?

so achieving 180" horizontal FOv seems impossible this way....this puzzle needs diffrent approch may be.
Post Reply

Return to “Oculus VR”